cover
Contact Name
Tonni Limbong
Contact Email
jurnal.means@gmail.com
Phone
+6281267058001
Journal Mail Official
tonni.budidarma@gmail.com
Editorial Address
http://ejournal.ust.ac.id/index.php/Jurnal_Means/about/editorialTeam
Location
Kota medan,
Sumatera utara
INDONESIA
MEANS (Media Informasi Analisa dan Sistem)
ISSN : 25486985     EISSN : 25993089     DOI : -
Core Subject : Science,
Jurnal MEANS berdiri sejak Tahun 2016 dengan SK dari LIPI yaitu p-ISSN : 2548-6985 (Print) dan e-ISSN : 2599-3089 (Online) Terbit dua kali setiap Tahunnya yaitu Periode I Bulan Juni dan Periode II Bulan Desember Hasil Plagirisme Maksimal 25%, Lebih dari 25% Artikel Tidak Bisa Publish. Ruang lingkup publikasi ini adalah untuk bidang Ilmu Komputer seperti : 1. Sistem Informasi 2. Manajemen dan Audit Sistem Informasi 3. Aplikasi Dekstop 4. Web dan Mobile 5. Sistem Pendukung Keputusan 6. Sistem Pakar 7. Pembelajaran berbasis Komputer 8. Kriptografy 9. Bidang Ilmu Koputer yang lainnya.
Articles 17 Documents
Search results for , issue "Volume 4 Nomor 2" : 17 Documents clear
Aplikasi E-Archiving dan Monitoring Surat Menyurat Roberto Kaban; Marice Hotnauli Simbolon; Abdullah Abdullah
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (668.658 KB) | DOI: 10.54367/means.v4i2.544

Abstract

A neat and easily monitored-mails administration is an urgent needs of every agency, including UPT. Taman Budaya in Dinas Kebudayaan dan Pariwisata Provinsi Sumatera Utara. Manually archieved-mails generated problems; such as slow disposition, difficulties in tracing the mails, as well as taking a long time to find certain mails required. The proposed application aims to solve those limitations of manual system applied. The Bootstrap CSS Framework is chosen to be applied for its open source and ability to create an easily displayed web in all of gadgets specifications, whereas the methodology used to develop the web system is Web Development Life Cycle (WDLC). This methodology has five stages which are (1)Planning, (2 )Analysis, (3) Design and Development, (4) Testing, and (5) Implementation and Maintainance. The output of this research is an applicable web system that manage mails administration; including disposition, archieving, and monitoring.
Implementasi Algoritma One Time Pad (OTP) untuk Pengamanan Pesan Short Message Service (SMS) Muhammad Iqbal Batubara
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.372 KB) | DOI: 10.54367/means.v4i2.580

Abstract

The operating system for mobile devices is growing. Android is a mobile operating system that is now very popular and widely used by people. Android is also a software-based operating system that can be developed in open source so that many developers are now participating in developing applications for Android. For the purposes of security aspects, Android also has provided specifically for cryptographic functions, such as encryption, description, and so on. Message message service (SMS) is a very popular communication technology. By using SMS someone can exchange information. In this case the SMS sent will be encrypted in the development of an Android-based cell phone program for sending SMS messages. The test results show that the use of the One Time Pad (OTP) algorithm can encrypt short messages with text to the destination number. The application can help users to send short messages in a safe, fast, and easy place.
Perancangan Perangkat Lunak Kelayakan Pemberian Kredit Mobil dengan Menggunakan Metode Analytic Hierarcy Process (AHP) Lestari Pratiwi Sitanggang
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (507.848 KB) | DOI: 10.54367/means.v4i2.565

Abstract

Research with the title "Designing software for providing car credit worthiness using the Analytic Hiercy Process (AHP) method" was made with the main goal of building a software that is expected to help determine whether a person is worthy of credit, where this software is formed from a system decision support and to evaluate the feasibility of someone in receiving credit that will help decision makers in determining credit lending decisions by analyzing credit terms that have met the Five C requirements, namely customer character (Character), capacity to pay off credit (Capacity), the ability of capital to be customer owned (Capital), collateral owned by the customer to bear credit risk (Collateral), and the customer's financial condition (Condition).
Penerapan Metode Random Forest untuk Prediksi Win Ratio Pemain Player Unknown Battleground Reinardus Aji Haristu; Paulina H. Prima Rosa
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.757 KB) | DOI: 10.54367/means.v4i2.545

Abstract

Online game that is on the rise as one of e-sports is the unknown battleground player. To win the game requires the right strategy. In this paper, a study of effective playing strategies in the player unknown battleground game is explored by extracting data from player statistics taken from the kaggle website. From the statistical data, a model is made to predict the win ratio of each player using the random forest method. From the results of the study, random forest was able to produce an accuracy of 88.19%.
Klasifikasi Berbagai Jenis Jamur Layak Konsumsi dengan Metode Backpropagation Ruth Hanseliani; Cyprianus Kuntoro Adi
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.803 KB) | DOI: 10.54367/means.v4i2.589

Abstract

Mushrooms are a potential source of vegetable food around us. But there are difficulties in recognizing different types of mushrooms worthy of consumption because they have similarities when viewed visually. This study aims to determine the accuracy of the backpropagation method in classifying various types of mushrooms suitable for consumption automatically. The steps taken begin with data capture, initial processing, feature extraction and classification. The data used are images of six types of mushrooms worthy of consumption including button mushrooms, ears, straws, portabella, shitake, and ash oysters. Total data used 222 mushroom data, each type consists of 37 image data. The data sharing is 216 data as training data and testing data, and 6 data are used for single data test. The initial processing stages are grayscalling, adjustment, binaryization, noise reduction and resizing. Feature extraction is done to obtain color characteristics (RGB and HSI) and texture characteristics (texture statistics and gray level co-occurrence matrices). The test results obtained an accuracy of 97%.
Prediction of Domestic Passengers at Kualanamu International Airport Using Long Short Term Memory Network Sunardi Sunardi; Dwiyanto Dwiyanto; Marzuki Sinambela; Jamaluddin Jamaluddin; Darwis Robinson Manalu
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.293 KB) | DOI: 10.54367/means.v4i2.566

Abstract

Domestic passenger forecasting provides key input into decisions of daily operation management and infrastructure planning of airports and air navigation services and for aircraft ordering and design. Planning for the future is one of the most important keys to success, forecasting is the way. The goal of this study to predict the number of domestic passengers at Kualanamu International Airport. The time-series data were employed from Badan Pusat Statistik (BPS). The result is then discussed in the context of the potential use of the proposed for a new perspective for the predicting of domestic passengers at Kualanamu International Airport, Indonesia. The machine learning approach using long short term memory (LSTM) presents a useful way of observing the domestic passenger predict the passenger time series.
Ekstrasi Fitur Berbasis Tekstur Menggunakan Distribusi Statistik Pada Sistem Temu Balik Citra Inten Kapitan; Paulina Aliandu; Paskalis Andi Nani
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (877.076 KB) | DOI: 10.54367/means.v4i2.546

Abstract

Feature extraction is a method to capturing visual content of images for indexing and retrieval. This research using texture, low level image feature as gernal (visual) feature for extracting feature of images. Image texture measurement using selected histogram based features such as mean (average of grey level), standard deviation, skewness, energy and smoothness. The basis of measure of similarity in this research is Canberra distance. Performance of CBIR system used precision and recall.
Implementasi Metode Regresi Linier dalam Mengukur Kompensasi terhadap Kinerja Karyawan Muhammad Dominique Mendoza
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (239.075 KB) | DOI: 10.54367/means.v4i2.610

Abstract

The performance of harvester employees is one of the reasons for the non-achievement of the production target of PT Perkebunan Nusantara IV's North Region of Adolina Unit, where the harvest capacity of harvester employees is still below the stipulated level. Some things that really need to be considered in looking for problems that occur in connection with this decline in performance are the Human Resources issues. the reason for the focus of discussion on Human Resources (HR) because HR is the greatest resource for a company that is very difficult to control compared to other resources. Because HR is not good will result in performance that is not optimal for the company. So it can be suspected that the decline in company performance is caused by the HR factor owned by the company which is not maximally empowered. The value of compensation in this study was calculated using linear regression to performance and it can be concluded that there is an effect of compensation on performance. The value of the compensation coefficient on performance is significant.
Implementasi Pembelajaran Kooperatif dalam Meningkatkan Hasil Belajar Matematika Dasar Menggunakan Aplikasi Minitab Versi 8 Nofi Qurniati; Lena Elfianty
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.4 KB) | DOI: 10.54367/means.v4i2.568

Abstract

The purpose of this study was to determine the effect of the cooperative Technique of sending question with computer media is Minitab Application in improving learning outcomes. This research method is a experimental method. This research was conducted in state Angkasa Junior High school of Padang at the event semester of the 2018/2019 academic year. The sample of this study was class VII1 and VII3 as the control class. The average value of student understanding of learning outcomes by cooperative Technique of sending question with computer media is 62,55, while the conventional learning model is 54,98, value thitung= 3,40 and t tabel = 1,67.
Aplikasi Pembelajaran IPA Tentang Fauna Model Game untuk Sekolah Dasar dengan Metode Computer Assisted Instruction (CAI) Edli Rumiar Manik; Tonni Limbong
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (772.198 KB) | DOI: 10.54367/means.v4i2.547

Abstract

Learning in an educational institution is considered as the initial stage of the formation of identity or the basic process of education, especially in primary schools. At this time students experience educational and learning process activities should be very fun in practicing the catchment of students. For this reason, it is necessary to make a media for introducing fauna recognition game models that are available in science subjects in grade 3 elementary school. This game is a learning game with fauna introduction, fauna needs and fauna grouping. The computer is one of the tools and is a technology product that is considered to have the ability to produce learning products that are integrated with CAI (Computer Assisted Instruction), CAI has many types for the learning process including drill and practice, simulation, tutorials, and games that have been developed. In this study, learning applications were made that apply one of the CAI (Computer Assisted Instruction) methods in the form of games to increase students' interest in learning. With the help of adobe flash professional CS6 software, the application in this study was created. It is hoped that the application of the learning model of natural science games with the CAI (Computer Assisted Instruction) method can help the learning process and understanding of the material.

Page 1 of 2 | Total Record : 17